Skip navigation

Tag Archives: sony

17396933596_8df99844f4_o

You go onto a gaming website of your choice and look up the upcoming releases for silly season. You look at your bank balance. That feeling of crushing resignation hits and you realise you can’t afford all the pretty things. But there is a bright side! Not only do you save a few quid, but odds are a large number of upcoming releases will be buggy as hell, if not more broken than a plate at a Greek wedding. So, based on nothing more than track record, development history and my admittedly flimsy understanding of betting, what are the odds of that game you really want being broke?

  1. Tony Hawk’s Pro Skater 5
    I remember loving this franchise as a kid and it pains me to see the lack of love and attention this latest instalment seems to be getting. Virtually zero promotion and covering up the sub-par graphics with cel-shading reek of a developer not being at all confident in their product. It’s lazy, it’s uninspired and points to a game that will be a disaster.
    Broken likelihood: 1/4
  2. Minecraft Story Mode: Episode One
    Reaction to Telltale’s games have been decidedly mixed since it reinvigorated the episodic genre with the first season of The Walking Dead. In large part this is down the their continued use of Telltale Tool, a game engine developed in 2004 and saddled with more and more expectations as technology has progressed. This has led to bugs galore, with the strength of the writing saving a lot of blushes. I can’t see that changing with Minecraft.
    Broken likelihood: 3/1
  3. Assassin’s Creed Syndicate
    There isn’t a chance this won’t be broken. Considering the utter mess that was Unity and their insistence on Assassin’s Creed being an annual franchise, there’s more chance of me beating up Dwayne Johnson. I’d bet my entire life savings on this game having, at the very least, horrendous frame rate issues and texture pop-in. More likely we’ll see more game breaking bugs a’la Unity. I simply don’t have the faith in Ubisoft to prove me wrong.
    Broken likelihood: Evens
  4. Halo 5: Guardians
    If you’d asked me a year ago I’d have said there’s no way this would be broken. With 343 Industries taking over the Halo franchise and releasing a remastered Halo: Combat Evolved and Halo 4 to high praise and very few, if any, bugs. Then came the Master Chief Collection and things went tits up. Yet I can’t help but feel that Halo 5 will be largely issue free. Without the pressures of an annual release cycle and learning from the mistakes made with the MCC, I think it might actually be all right.
    Broken likelihood: 10/1
  5. Call of Duty: Black Ops III
    Treyarch have a pretty good handle on Call of Duty and if the beta for BLOPS III is anything to go by that run will continue. COD may have a few problems as a franchise (though those seem to be being addressed more this generation) but stability isn’t really one of them. Even Ghosts was fairly bug free.
    Broken likelihood: 20/1
  6. Fallout 4
    Like a dodgy takeaway at 2am, bugs are guaranteed with a Bethesda game. By the very nature of it’s scope it’s inevitable that problems will occur. The real question is will they be game breaking like they were on the Playstation 3 releases of Fallout 3, New Vegas (admittedly that was Obsidian, but still) and the Elder Scrolls V: Skyrim. I hope not, but the track record isn’t great.
    Broken likelihood: 6/1
  7. Star Wars: Battlefront
    Battlefront’s an odd duck. It’s being developed by an experienced studio and with a massive licence behind it, tying it to arguably the biggest film of the year. Yet DICE’s development of Battlefield 4 was plagued by problems and their collaboration of Hardline with Visceral was a disaster. That being said, I think the power of the franchise will see it through. I can’t see Disney allowing EA to tarnish, no matter how slightly, their crowning jewel. Bob Iger would blow his nut.
    Broken likelihood: 10/1
  8. Rise of the Tomb Raider
    Another one to add to the pile where the chances of game breaking bugs are slim, but not impossible. As with any game that tries to increase the scope there’s always a risk of bringing in unexpected variables that mess with the engine. Yet short of an Arkham Knight style fiasco I can’t see anything game breaking. Bugs yes, but that’ll be the extent of it.
    Broken likelihood: 15/1
  9. Just Cause 3
    I get the feeling that if there’s significant problems with this that it might just add to the fun. It’s a silly sandbox designed for having fun in and so long as the game doesn’t crash silly bugs might just add to that. Sure there’ll be torrents of boiled piss for people not being able to have the fun they want, but I can already see the YouTube videos of people exploiting them.
    Broken likelihood: 12/1
  10. Tom Clancy’s Rainbow Six Siege
    The final entry on this list I can see going one of two ways. One way is that it’ll be fine. Perhaps with a disappointing single player but with a multiplayer to write home about. The other is that it’ll be plagued with matchmaking issues and server problems in the run up to Christmas. The pre-release buzz is positive so if Ubisoft can keep the server’s ticking over in theory it should be fine. But that’s relying on Ubisoft which is never a good place to be.
    Broken likelihood: 9/1

It’ll be interesting to see how wrong my wild conjecture is come Christmas time. With any luck I’ll be completely wrong and none of these games will be broken at all. Yet with the range of games on offer and with the developers involved I think there’s more chance of Christmas being cancelled.

Advertisements

The Colossus is dead. The Playstation 2, the titan of home video gaming, has had its plug pulled and been discontinued by Sony after almost 13 years. As the unequivocal winner of the last console war (shipping more units than the XBox, Gamecube and Dreamcast combined), the PS2 has a special place in the hearts of millions around the globe. A monolithic black slab, like something out of 2001: A Space Odyssey, the PS2 transformed video game consoles and what we expected from them.

Launching in March 2000, the PS2 blew all its competitors out of the water with a combination of savvy business decisions and excellent games to back them up. Sony’s decision to include a DVD player built into the console gave it a place under people’s television sets that was normally reserved for VCRs and Sky boxes. Its ability to be stored vertically was a significant selling point as well, with space under a television at a premium. But for all these nifty extras, what really made the PS2 such a success was its games.

The Playstation 2 had phenomenal third party support. Franchises such as Grand Theft Auto, Final Fantasy, Resident Evil, FIFA, Pro Evolution Soccer, Metal Gear Solid and Gran Turismo gave the console broad appeal. Games such as Ico, Shadow of the Colossus and Okami, though lacking the popularity of the aforementioned franchises, were critically acclaimed and provided something for the more cerebral and hardcore gamer. Crucially, Sony’s decision to have backwards compatibility built into the device from Day One meant that you weren’t restricted to the launch titles, strong though they were. On release, you had five years worth of games to choose from thanks to the original Playstation. You could even continue that save of a game you’ve invested dozens of hours into on the PS1 on your shiny new PS2 by plugging in your old memory cards. More than anything I think it was this feature that elevated the PS2 above its competitors. Nintendo was transitioning from cartridges to disks, Sega didn’t include it and Microsoft was just starting out in the console business. And there was Sony, with the game library of two consoles. How could they compete?

Certainly the backwards compatibility was what made me choose the PS2. It was the summer of 2002, I was a massive Final Fantasy addict and my PS1 had just broken. Conveniently, Final Fantasy X had been released a few months earlier and so for my birthday I was given a PS2 and taken on a trip to Electronics Boutique to pick out my games. It was a magical time and from that moment on I was hooked. The ability to use all my old games and get new, state of the art games? How could any geeky kid not be head over heels? The fact that console is probably the reason I didn’t do as well in school as I might isn’t something I regret. The PS2 really opened my eyes to the world of video gaming and for that I shall be eternally grateful.

Eventually, in the summer of 2008, my PS2 gave up the ghost and died on me. Well, I say died. Murdered would be a more accurate description. I punched it right in the middle after dying one too many times on a boss fight in Final Fantasy XII and that was that. I never bought a replacement, opting for an XBox 360 instead, which I grew to love but not in the same way. It (and the PS3 now that I have one) lack the character of the PS2. Though inferior in every way, the PS2 has a little place in my heart as a console that none since have matched. Sadly, I doubt I’ll ever feel that again. And so I raise a glass to the Playstation 2 and wish it adieu. The beautiful, magnificent bastard.