Skip navigation

Monthly Archives: November 2016

squad-goals1

Mass Effect 3 is my favourite game of all time. I think about this far more than is perhaps normal, or indeed healthy, but with Mass Effect Andromeda in the news I can’t help it. Sadly it seems that this love isn’t shared by the majority of Mass Effect fans. Indeed, the third game is often seen as the weakest, in no small part to it’s controversial ending (more on that later).

I decided to play through the Mass Effect trilogy again earlier this year for the first time since 2012. Mass Effect 3 was my favourite at the time, but I wondered if perhaps I just got caught up in the excitement of the new. Playing through first two games again I was constantly looking forward to the third, but I couldn’t shift the feeling that perhaps I’d made a terrible mistake. Everybody and their Mum said Mass Effect 2 was the best, hands down. Playing through it I could certainly see their point. The story and gameplay were all top notch and a vast improvement over it’s predecessor. Yet something was off. I didn’t like the new crew. Sure, Mordin was great and Garrus and Tali were there from the first game, but the rest? Weaker versions of better characters. When I got to the third game that just confirmed it, it was like getting the band back together.

What set Mass Effect apart from any other series was interacting with your crew. I don’t just mean romancing them and getting up to some hanky-panky in your quarters either. Learning their life story and forming bonds was perhaps more important than whatever Reaper threat was going on in the main plot. Hell, in Mass Effect 3 those weaker characters from 2, though not part of your crew, now have stories that are interesting and humanising. Rescuing Jack and her students, dealing with Miranda’s asshole Dad, Legion’s sacrifice for the greater good, Grunt proving himself as both a leader and a Krogan. These are all missions that needed to take place in the context of Mass Effect 3, when straits are at their direst. When you throw in the Citadel DLC, which is one of the finest bits of DLC to ever be released, you’ve got a game chock full of great character moments.

Most of the criticism is reserved for the ending. I can see why, especially in the vanilla version the game released with. There’s very little resolution to your journey, the galaxy you’ve fought so hard to save seems fucked regardless of whatever choice you make and your crew just seems to abandon you. When I played through it I was pissed off as well. It felt like a betrayal of what the series was based on. Luckily most, if not all, of my criticisms were rectified when Bioware released the Extended Cut DLC. It’s a complaint that no longer holds any weight for me. Sadly no DLC patched out those damned dream sequences. It may be my favourite game, but it’s not flawless.

I see Mass Effect 3 as being a bit like Lost. Both are held up as cautionary tales of how not to do an ending, but that’s missing the point. The destination wasn’t half as important as the journey.

Advertisements